Following a vision of world peace thanks to Pokemon Go, there's no question that the monster collecting series stands as one of the most popular video games in existence. Pikachu is every bit as famous as Mickey Mouse, if not more so. The ongoing pandemonium around card prices ensures almost daily Pokémon news stories. It would be difficult to find a pocket monster game that didn't sell at least a few million copies. Remarkably, unofficial Pokémon games achieve popularity annually.
Yet despite that pervasiveness and fame, some Pokémon games that are totally underappreciated. These are games that didn't get their proper due, or were buried by the excitement of the mainline series. These are Pokémon games stuck on ill-fated platforms or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have flourished if they ever got follow-ups or modern remakes. Considering these factors, this list will not be yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?
Pokémon Ranch: The Chill Precursor
Too many Pokémon games focus on the battling element of the series, and not nearly enough of them focus on the ordinary realities that would come with owning a pet. Sure, there are minor mechanics like these in recent entries—you can play with your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to hold monsters from different games. Critical reception from its launch said Ranch was a poor if not truly ugly game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
True to its title, the game is set on a ranch where your personal Miis—imagine this—simply hang out with your pals. The activities with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.
Ranch was released long before Stardew Valley sparked the lasting craze of cozy games. It was before the proliferation of passive games, and the video playthrough popularization of viewing games you aren't actively controlling. Most people never understood that Ranch's proposal to observe your critters as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a Twitch stream focused on broadcasting the game continuously. The individual who operates the channel states that, after nearly two decades of playing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Are you aware that Pokemon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.
All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I adored and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and features in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual board structure made for a great tactical experience for the few folks who played Duel, but that board is also a daunting visual mess.
Pokémon: Magikarp Jump: The Silly Gem
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the core series would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.
With dozens of core games and derivative titles, chances are that I omitted that particular Pokémon game you totally love but argue that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu